sc2.data module
import enum from s2clientprotocol import ( sc2api_pb2 as sc_pb, raw_pb2 as raw_pb, data_pb2 as data_pb, common_pb2 as common_pb, error_pb2 as error_pb ) from typing import List, Dict, Set, Tuple, Any, Optional, Union # mypy type checking from .ids.unit_typeid import UnitTypeId from .ids.ability_id import AbilityId """ For the list of enums, see here https://github.com/Blizzard/s2client-api/blob/d9ba0a33d6ce9d233c2a4ee988360c188fbe9dbf/include/sc2api/sc2_gametypes.h https://github.com/Blizzard/s2client-api/blob/d9ba0a33d6ce9d233c2a4ee988360c188fbe9dbf/include/sc2api/sc2_action.h https://github.com/Blizzard/s2client-api/blob/d9ba0a33d6ce9d233c2a4ee988360c188fbe9dbf/include/sc2api/sc2_unit.h https://github.com/Blizzard/s2client-api/blob/d9ba0a33d6ce9d233c2a4ee988360c188fbe9dbf/include/sc2api/sc2_data.h """ CreateGameError = enum.Enum("CreateGameError", sc_pb.ResponseCreateGame.Error.items()) PlayerType = enum.Enum("PlayerType", sc_pb.PlayerType.items()) Difficulty = enum.Enum("Difficulty", sc_pb.Difficulty.items()) Status = enum.Enum("Status", sc_pb.Status.items()) Result = enum.Enum("Result", sc_pb.Result.items()) Alert = enum.Enum("Alert", sc_pb.Alert.items()) ChatChannel = enum.Enum("ChatChannel", sc_pb.ActionChat.Channel.items()) Race = enum.Enum("Race", common_pb.Race.items()) DisplayType = enum.Enum("DisplayType", raw_pb.DisplayType.items()) Alliance = enum.Enum("Alliance", raw_pb.Alliance.items()) CloakState = enum.Enum("CloakState", raw_pb.CloakState.items()) Attribute = enum.Enum("Attribute", data_pb.Attribute.items()) TargetType = enum.Enum("TargetType", data_pb.Weapon.TargetType.items()) Target = enum.Enum("Target", data_pb.AbilityData.Target.items()) ActionResult = enum.Enum("ActionResult", error_pb.ActionResult.items()) race_worker: Dict[Race, UnitTypeId] = { Race.Protoss: UnitTypeId.PROBE, Race.Terran: UnitTypeId.SCV, Race.Zerg: UnitTypeId.DRONE } race_townhalls: Dict[Race, Set[UnitTypeId]] = { Race.Protoss: {UnitTypeId.NEXUS}, Race.Terran: {UnitTypeId.COMMANDCENTER, UnitTypeId.ORBITALCOMMAND, UnitTypeId.PLANETARYFORTRESS}, Race.Zerg: {UnitTypeId.HATCHERY, UnitTypeId.LAIR, UnitTypeId.HIVE} } warpgate_abilities: Dict[AbilityId, AbilityId] = { AbilityId.GATEWAYTRAIN_ZEALOT: AbilityId.WARPGATETRAIN_ZEALOT, AbilityId.GATEWAYTRAIN_STALKER: AbilityId.WARPGATETRAIN_STALKER, AbilityId.GATEWAYTRAIN_HIGHTEMPLAR: AbilityId.WARPGATETRAIN_HIGHTEMPLAR, AbilityId.GATEWAYTRAIN_DARKTEMPLAR: AbilityId.WARPGATETRAIN_DARKTEMPLAR, AbilityId.GATEWAYTRAIN_SENTRY: AbilityId.WARPGATETRAIN_SENTRY, AbilityId.TRAIN_ADEPT: AbilityId.TRAINWARP_ADEPT } race_gas: Dict[Race, UnitTypeId] = { Race.Protoss: UnitTypeId.ASSIMILATOR, Race.Terran: UnitTypeId.REFINERY, Race.Zerg: UnitTypeId.EXTRACTOR }
Module variables
var race_gas
var race_townhalls
var race_worker
var warpgate_abilities
Classes
class ActionResult
An enumeration.
Ancestors (in MRO)
- ActionResult
- enum.Enum
- builtins.object
Class variables
var AddOnTooFarFromBuilding
var AlreadySpawningLarva
var AlreadyTargeted
var BuildTechRequirementsNotMet
var BuildingIsUnderConstruction
var CantAddMoreCharges
var CantAttackWeaponsDisabled
var CantAttackWithoutAmmo
var CantBuildLocationInvalid
var CantBuildOnDenseTerrain
var CantBuildOnThat
var CantBuildTooCloseToCreepSource
var CantBuildTooCloseToDropOff
var CantBuildTooCloseToResources
var CantBuildTooFarFromBuildPowerSource
var CantBuildTooFarFromCreepSource
var CantBuildTooFarFromWater
var CantDropThisItem
var CantFindCancelOrder
var CantFindDropOff
var CantFindEnoughTargets
var CantFindPlacementLocation
var CantFindTeleportLocation
var CantHarvestThatResource
var CantHoldAnyMoreAmmo
var CantHoldAnyMoreItems
var CantHoldThat
var CantLandLocationInvalid
var CantLandOnDenseTerrain
var CantLandTooCloseToCreepSource
var CantLandTooCloseToResources
var CantLandTooFarFromBuildPowerSource
var CantLandTooFarFromCreepSource
var CantLandTooFarFromTrainPowerSource
var CantLandTooFarFromWater
var CantLoadImmobileUnits
var CantLoadOtherPlayersUnits
var CantLoadThatUnit
var CantLockdown
var CantMindControl
var CantMoveThisItem
var CantPawnThisUnit
var CantQueueThatOrder
var CantRechargeImmobileUnits
var CantRechargeOtherPlayersUnits
var CantRechargeUnderConstructionUnits
var CantSeeBuildLocation
var CantSeeLandLocation
var CantSpend
var CantTargetAirUnits
var CantTargetArmoredUnits
var CantTargetBiologicalUnits
var CantTargetBuriedUnits
var CantTargetCaster
var CantTargetCloakedUnits
var CantTargetDazedUnits
var CantTargetDeadUnits
var CantTargetDestructibles
var CantTargetDetectedUnits
var CantTargetEnemyUnits
var CantTargetEnergyCapableUnits
var CantTargetExhaustedResources
var CantTargetFlyers
var CantTargetFriendlyUnits
var CantTargetGroundUnits
var CantTargetHallucinations
var CantTargetHeroicUnits
var CantTargetHiddenUnits
var CantTargetInvulnerableUnits
var CantTargetItems
var CantTargetLightUnits
var CantTargetMassiveUnits
var CantTargetMechanicalUnits
var CantTargetMissile
var CantTargetNeutralUnits
var CantTargetOuter
var CantTargetPassiveUnits
var CantTargetPreventDefeatUnits
var CantTargetPreventRevealUnits
var CantTargetPsionicUnits
var CantTargetRace
var CantTargetResistantUnits
var CantTargetRevivableUnits
var CantTargetRoboticUnits
var CantTargetShieldCapableUnits
var CantTargetSimilarUnits
var CantTargetStructures
var CantTargetStunnedUnits
var CantTargetSummonedUnits
var CantTargetThatUnit
var CantTargetUncommandableUnits
var CantTargetUnderConstructionUnits
var CantTargetUnitWithEnergy
var CantTargetUnitWithShields
var CantTargetUnitsInAStasisField
var CantTargetUnstoppableUnits
var CantTargetUser1
var CantTargetWorkerUnits
var CantTargetYourOwnUnits
var CantTrade
var CantTrainTooFarFromTrainPowerSource
var CantUnloadUnitsThere
var CantUseInfoPanel
var CantUseMinimap
var CantWarpInUnitsThere
var Cooldown
var CouldntAllocateUnit
var CouldntReachTarget
var EnergySuppressed
var Error
var FoodUsageImpossible
var HarvestersNotRequired
var InvalidItemClass
var LifeSuppressed
var LoadAllNoTargetsFound
var MustBuildRefineryFirst
var MustLockdownUnitFirst
var MustTargetAirUnits
var MustTargetArmoredUnits
var MustTargetBiologicalUnits
var MustTargetBuriedUnits
var MustTargetCaster
var MustTargetCloakedUnits
var MustTargetDazedUnits
var MustTargetDeadUnits
var MustTargetDestructibles
var MustTargetDetectedUnits
var MustTargetEnemyUnits
var MustTargetEnergyCapableUnits
var MustTargetFlyers
var MustTargetFriendlyUnits
var MustTargetGroundUnits
var MustTargetHallucinations
var MustTargetHeroicUnits
var MustTargetHiddenUnits
var MustTargetInventory
var MustTargetInvulnerableUnits
var MustTargetItems
var MustTargetLightUnits
var MustTargetMassiveUnits
var MustTargetMechanicalUnits
var MustTargetMissile
var MustTargetNeutralUnits
var MustTargetOuter
var MustTargetPassiveUnits
var MustTargetPawnableUnit
var MustTargetPreventDefeatUnits
var MustTargetPreventRevealUnits
var MustTargetPsionicUnits
var MustTargetRace
var MustTargetResistantUnits
var MustTargetResources
var MustTargetRevivableUnits
var MustTargetRoboticUnits
var MustTargetShieldCapableUnits
var MustTargetSimilarUnits
var MustTargetStructures
var MustTargetStunnedUnits
var MustTargetSummonedUnits
var MustTargetUncommandableUnits
var MustTargetUnderConstructionUnits
var MustTargetUnit
var MustTargetUnitWithEnergy
var MustTargetUnitWithLife
var MustTargetUnitWithShields
var MustTargetUnitsInAStasisField
var MustTargetUnstoppableUnits
var MustTargetUser1
var MustTargetVisibleLocation
var MustTargetVisibleUnit
var MustTargetWalkableLocation
var MustTargetWorkerUnits
var MustTargetYourOwnUnits
var NoCalldownAvailable
var NoCargoToUnload
var NoItemsToDrop
var NotEnoughCharges
var NotEnoughCustom
var NotEnoughEnergy
var NotEnoughFood
var NotEnoughLife
var NotEnoughMinerals
var NotEnoughRoomToLoadUnit
var NotEnoughShields
var NotEnoughTerrazine
var NotEnoughVespene
var NotSupported
var NotWhileOccupied
var OrderQueueIsFull
var QueueIsFull
var RallyQueueIsFull
var RequiresHealTarget
var RequiresRepairTarget
var Retry
var ShieldsSuppressed
var Success
var TargetHasNoInventory
var TargetIsOutOfArc
var TargetIsOutOfRange
var TargetIsTooClose
var TechRequirementsNotMet
var TooMuchCustom
var TooMuchEnergy
var TooMuchFood
var TooMuchLife
var TooMuchMinerals
var TooMuchShields
var TooMuchTerrazine
var TooMuchVespene
var TransportIsHoldingPosition
var UnitCantMove
var WaypointListFull
var YouCantControlThatUnit
var YouCantIssueCommandsToThatUnit
var name
var value
class Alert
An enumeration.
Ancestors (in MRO)
- Alert
- enum.Enum
- builtins.object
Class variables
var NuclearLaunchDetected
var NydusWormDetected
var name
var value
class Alliance
An enumeration.
Ancestors (in MRO)
- Alliance
- enum.Enum
- builtins.object
Class variables
var Ally
var Enemy
var Neutral
var Self
var name
var value
class Attribute
An enumeration.
Ancestors (in MRO)
- Attribute
- enum.Enum
- builtins.object
Class variables
var Armored
var Biological
var Heroic
var Hover
var Light
var Massive
var Mechanical
var Psionic
var Robotic
var Structure
var Summoned
var name
var value
class ChatChannel
An enumeration.
Ancestors (in MRO)
- ChatChannel
- enum.Enum
- builtins.object
Class variables
var Broadcast
var Team
var name
var value
class CloakState
An enumeration.
Ancestors (in MRO)
- CloakState
- enum.Enum
- builtins.object
Class variables
var Cloaked
var CloakedDetected
var NotCloaked
var name
var value
class CreateGameError
An enumeration.
Ancestors (in MRO)
- CreateGameError
- enum.Enum
- builtins.object
Class variables
var InvalidMapData
var InvalidMapHandle
var InvalidMapName
var InvalidMapPath
var InvalidPlayerSetup
var MissingMap
var MissingPlayerSetup
var MultiplayerUnsupported
var name
var value
class Difficulty
An enumeration.
Ancestors (in MRO)
- Difficulty
- enum.Enum
- builtins.object
Class variables
var CheatInsane
var CheatMoney
var CheatVision
var Easy
var Hard
var Harder
var Medium
var MediumHard
var VeryEasy
var VeryHard
var name
var value
class DisplayType
An enumeration.
Ancestors (in MRO)
- DisplayType
- enum.Enum
- builtins.object
Class variables
var Hidden
var Snapshot
var Visible
var name
var value
class PlayerType
An enumeration.
Ancestors (in MRO)
- PlayerType
- enum.Enum
- builtins.object
Class variables
var Computer
var Observer
var Participant
var name
var value
class Race
An enumeration.
Ancestors (in MRO)
- Race
- enum.Enum
- builtins.object
Class variables
var NoRace
var Protoss
var Random
var Terran
var Zerg
var name
var value
class Result
An enumeration.
Ancestors (in MRO)
- Result
- enum.Enum
- builtins.object
Class variables
var Defeat
var Tie
var Undecided
var Victory
var name
var value
class Status
An enumeration.
Ancestors (in MRO)
- Status
- enum.Enum
- builtins.object
Class variables
var ended
var in_game
var in_replay
var init_game
var launched
var name
var quit
var unknown
var value
class Target
An enumeration.
Ancestors (in MRO)
- Target
- enum.Enum
- builtins.object
Class variables
var None
var Point
var PointOrNone
var PointOrUnit
var Unit
var name
var value
class TargetType
An enumeration.
Ancestors (in MRO)
- TargetType
- enum.Enum
- builtins.object
Class variables
var Air
var Any
var Ground
var name
var value