sc2.renderer module
import datetime from s2clientprotocol import ( score_pb2 as score_pb, ) from sc2.position import Point2 class Renderer(object): def __init__(self, client, map_size, minimap_size) -> None: self._client = client self._window = None self._map_size = map_size self._map_image = None self._minimap_size = minimap_size self._minimap_image = None self._mouse_x, self._mouse_y = None, None self._text_supply = None self._text_vespene = None self._text_minerals = None self._text_score = None self._text_time = None async def render(self, observation): render_data = observation.observation.render_data map_size = render_data.map.size map_data = render_data.map.data minimap_size = render_data.minimap.size minimap_data = render_data.minimap.data map_width, map_height = map_size.x, map_size.y map_pitch = -map_width * 3 minimap_width, minimap_height = minimap_size.x, minimap_size.y minimap_pitch = -minimap_width * 3 if not self._window: from pyglet.window import Window from pyglet.image import ImageData from pyglet.text import Label self._window = Window(width=map_width, height=map_height) self._window.on_mouse_press = self._on_mouse_press self._window.on_mouse_release = self._on_mouse_release self._window.on_mouse_drag = self._on_mouse_drag self._map_image = ImageData(map_width, map_height, 'RGB', map_data, map_pitch) self._minimap_image = ImageData(minimap_width, minimap_height, 'RGB', minimap_data, minimap_pitch) self._text_supply = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 10, y=self._map_size[1] - 10, color=(200, 200, 200, 255) ) self._text_vespene = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 130, y=self._map_size[1] - 10, color=(28, 160, 16, 255) ) self._text_minerals = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 200, y=self._map_size[1] - 10, color=(68, 140, 255, 255) ) self._text_score = Label( '', font_name='Arial', font_size=16, anchor_x='left', anchor_y='top', x=10, y=self._map_size[1] - 10, color=(219, 30, 30, 255) ) self._text_time = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='bottom', x=self._minimap_size[0] - 10, y=self._minimap_size[1] + 10, color=(255, 255, 255, 255) ) else: self._map_image.set_data('RGB', map_pitch, map_data) self._minimap_image.set_data('RGB', minimap_pitch, minimap_data) self._text_time.text = str(datetime.timedelta(seconds=(observation.observation.game_loop * 0.725) // 16)) if observation.observation.HasField('player_common'): self._text_supply.text = "{} / {}".format(observation.observation.player_common.food_used, observation.observation.player_common.food_cap) self._text_vespene.text = str(observation.observation.player_common.vespene) self._text_minerals.text = str(observation.observation.player_common.minerals) if observation.observation.HasField('score'): self._text_score.text = "{} score: {}".format( score_pb._SCORE_SCORETYPE.values_by_number[observation.observation.score.score_type].name, observation.observation.score.score ) await self._update_window() if self._client.in_game and (not observation.player_result) and self._mouse_x and self._mouse_y: await self._client.move_camera_spatial(Point2((self._mouse_x, self._minimap_size[0] - self._mouse_y))) self._mouse_x, self._mouse_y = None, None async def _update_window(self): self._window.switch_to() self._window.dispatch_events() self._window.clear() self._map_image.blit(0, 0) self._minimap_image.blit(0, 0) self._text_time.draw() self._text_score.draw() self._text_minerals.draw() self._text_vespene.draw() self._text_supply.draw() self._window.flip() def _on_mouse_press(self, x, y, button, modifiers): if button != 1: # 1: mouse.LEFT return if x > self._minimap_size[0] or y > self._minimap_size[1]: return self._mouse_x, self._mouse_y = x, y def _on_mouse_release(self, x, y, button, modifiers): if button != 1: # 1: mouse.LEFT return if x > self._minimap_size[0] or y > self._minimap_size[1]: return self._mouse_x, self._mouse_y = x, y def _on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): if not buttons & 1: # 1: mouse.LEFT return if x > self._minimap_size[0] or y > self._minimap_size[1]: return self._mouse_x, self._mouse_y = x, y
Classes
class Renderer
class Renderer(object): def __init__(self, client, map_size, minimap_size) -> None: self._client = client self._window = None self._map_size = map_size self._map_image = None self._minimap_size = minimap_size self._minimap_image = None self._mouse_x, self._mouse_y = None, None self._text_supply = None self._text_vespene = None self._text_minerals = None self._text_score = None self._text_time = None async def render(self, observation): render_data = observation.observation.render_data map_size = render_data.map.size map_data = render_data.map.data minimap_size = render_data.minimap.size minimap_data = render_data.minimap.data map_width, map_height = map_size.x, map_size.y map_pitch = -map_width * 3 minimap_width, minimap_height = minimap_size.x, minimap_size.y minimap_pitch = -minimap_width * 3 if not self._window: from pyglet.window import Window from pyglet.image import ImageData from pyglet.text import Label self._window = Window(width=map_width, height=map_height) self._window.on_mouse_press = self._on_mouse_press self._window.on_mouse_release = self._on_mouse_release self._window.on_mouse_drag = self._on_mouse_drag self._map_image = ImageData(map_width, map_height, 'RGB', map_data, map_pitch) self._minimap_image = ImageData(minimap_width, minimap_height, 'RGB', minimap_data, minimap_pitch) self._text_supply = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 10, y=self._map_size[1] - 10, color=(200, 200, 200, 255) ) self._text_vespene = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 130, y=self._map_size[1] - 10, color=(28, 160, 16, 255) ) self._text_minerals = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 200, y=self._map_size[1] - 10, color=(68, 140, 255, 255) ) self._text_score = Label( '', font_name='Arial', font_size=16, anchor_x='left', anchor_y='top', x=10, y=self._map_size[1] - 10, color=(219, 30, 30, 255) ) self._text_time = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='bottom', x=self._minimap_size[0] - 10, y=self._minimap_size[1] + 10, color=(255, 255, 255, 255) ) else: self._map_image.set_data('RGB', map_pitch, map_data) self._minimap_image.set_data('RGB', minimap_pitch, minimap_data) self._text_time.text = str(datetime.timedelta(seconds=(observation.observation.game_loop * 0.725) // 16)) if observation.observation.HasField('player_common'): self._text_supply.text = "{} / {}".format(observation.observation.player_common.food_used, observation.observation.player_common.food_cap) self._text_vespene.text = str(observation.observation.player_common.vespene) self._text_minerals.text = str(observation.observation.player_common.minerals) if observation.observation.HasField('score'): self._text_score.text = "{} score: {}".format( score_pb._SCORE_SCORETYPE.values_by_number[observation.observation.score.score_type].name, observation.observation.score.score ) await self._update_window() if self._client.in_game and (not observation.player_result) and self._mouse_x and self._mouse_y: await self._client.move_camera_spatial(Point2((self._mouse_x, self._minimap_size[0] - self._mouse_y))) self._mouse_x, self._mouse_y = None, None async def _update_window(self): self._window.switch_to() self._window.dispatch_events() self._window.clear() self._map_image.blit(0, 0) self._minimap_image.blit(0, 0) self._text_time.draw() self._text_score.draw() self._text_minerals.draw() self._text_vespene.draw() self._text_supply.draw() self._window.flip() def _on_mouse_press(self, x, y, button, modifiers): if button != 1: # 1: mouse.LEFT return if x > self._minimap_size[0] or y > self._minimap_size[1]: return self._mouse_x, self._mouse_y = x, y def _on_mouse_release(self, x, y, button, modifiers): if button != 1: # 1: mouse.LEFT return if x > self._minimap_size[0] or y > self._minimap_size[1]: return self._mouse_x, self._mouse_y = x, y def _on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): if not buttons & 1: # 1: mouse.LEFT return if x > self._minimap_size[0] or y > self._minimap_size[1]: return self._mouse_x, self._mouse_y = x, y
Ancestors (in MRO)
- Renderer
- builtins.object
Static methods
def __init__(
self, client, map_size, minimap_size)
Initialize self. See help(type(self)) for accurate signature.
def __init__(self, client, map_size, minimap_size) -> None: self._client = client self._window = None self._map_size = map_size self._map_image = None self._minimap_size = minimap_size self._minimap_image = None self._mouse_x, self._mouse_y = None, None self._text_supply = None self._text_vespene = None self._text_minerals = None self._text_score = None self._text_time = None
def render(
self, observation)
async def render(self, observation): render_data = observation.observation.render_data map_size = render_data.map.size map_data = render_data.map.data minimap_size = render_data.minimap.size minimap_data = render_data.minimap.data map_width, map_height = map_size.x, map_size.y map_pitch = -map_width * 3 minimap_width, minimap_height = minimap_size.x, minimap_size.y minimap_pitch = -minimap_width * 3 if not self._window: from pyglet.window import Window from pyglet.image import ImageData from pyglet.text import Label self._window = Window(width=map_width, height=map_height) self._window.on_mouse_press = self._on_mouse_press self._window.on_mouse_release = self._on_mouse_release self._window.on_mouse_drag = self._on_mouse_drag self._map_image = ImageData(map_width, map_height, 'RGB', map_data, map_pitch) self._minimap_image = ImageData(minimap_width, minimap_height, 'RGB', minimap_data, minimap_pitch) self._text_supply = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 10, y=self._map_size[1] - 10, color=(200, 200, 200, 255) ) self._text_vespene = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 130, y=self._map_size[1] - 10, color=(28, 160, 16, 255) ) self._text_minerals = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='top', x=self._map_size[0] - 200, y=self._map_size[1] - 10, color=(68, 140, 255, 255) ) self._text_score = Label( '', font_name='Arial', font_size=16, anchor_x='left', anchor_y='top', x=10, y=self._map_size[1] - 10, color=(219, 30, 30, 255) ) self._text_time = Label( '', font_name='Arial', font_size=16, anchor_x='right', anchor_y='bottom', x=self._minimap_size[0] - 10, y=self._minimap_size[1] + 10, color=(255, 255, 255, 255) ) else: self._map_image.set_data('RGB', map_pitch, map_data) self._minimap_image.set_data('RGB', minimap_pitch, minimap_data) self._text_time.text = str(datetime.timedelta(seconds=(observation.observation.game_loop * 0.725) // 16)) if observation.observation.HasField('player_common'): self._text_supply.text = "{} / {}".format(observation.observation.player_common.food_used, observation.observation.player_common.food_cap) self._text_vespene.text = str(observation.observation.player_common.vespene) self._text_minerals.text = str(observation.observation.player_common.minerals) if observation.observation.HasField('score'): self._text_score.text = "{} score: {}".format( score_pb._SCORE_SCORETYPE.values_by_number[observation.observation.score.score_type].name, observation.observation.score.score ) await self._update_window() if self._client.in_game and (not observation.player_result) and self._mouse_x and self._mouse_y: await self._client.move_camera_spatial(Point2((self._mouse_x, self._minimap_size[0] - self._mouse_y))) self._mouse_x, self._mouse_y = None, None