Top

sc2.score module

class ScoreDetails:
    """ Accessable in self.state.score during step function
    For more information, see https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/score.proto
    """
    def __init__(self, proto):
        self._data = proto
        self._proto = proto.score_details

    @property
    def score_type(self):
        return self._data.score_type

    @property
    def score(self):
        return self._data.score

    @property
    def idle_production_time(self):
        return self._proto.idle_production_time

    @property
    def idle_worker_time(self):
        return self._proto.idle_worker_time

    @property
    def total_value_units(self):
        return self._proto.total_value_units

    @property
    def total_value_structures(self):
        return self._proto.total_value_structures

    @property
    def killed_value_units(self):
        return self._proto.killed_value_units

    @property
    def killed_value_structures(self):
        return self._proto.killed_value_structures

    @property
    def collected_minerals(self):
        return self._proto.collected_minerals

    @property
    def collected_vespene(self):
        return self._proto.collected_vespene

    @property
    def collection_rate_minerals(self):
        return self._proto.collection_rate_minerals

    @property
    def collection_rate_vespene(self):
        return self._proto.collection_rate_vespene

    @property
    def spent_minerals(self):
        return self._proto.spent_minerals

    @property
    def spent_vespene(self):
        return self._proto.spent_vespene

    @property
    def food_used_none(self):
        return self._proto.food_used.none

    @property
    def food_used_army(self):
        return self._proto.food_used.army

    @property
    def food_used_economy(self):
        return self._proto.food_used.economy

    @property
    def food_used_technology(self):
        return self._proto.food_used.technology

    @property
    def food_used_upgrade(self):
        return self._proto.food_used.upgrade

    @property
    def killed_minerals_none(self):
        return self._proto.killed_minerals.none

    @property
    def killed_minerals_army(self):
        return self._proto.killed_minerals.army

    @property
    def killed_minerals_economy(self):
        return self._proto.killed_minerals.economy

    @property
    def killed_minerals_technology(self):
        return self._proto.killed_minerals.technology

    @property
    def killed_minerals_upgrade(self):
        return self._proto.killed_minerals.upgrade

    @property
    def killed_vespene_none(self):
        return self._proto.killed_vespene.none

    @property
    def killed_vespene_army(self):
        return self._proto.killed_vespene.army

    @property
    def killed_vespene_economy(self):
        return self._proto.killed_vespene.economy

    @property
    def killed_vespene_technology(self):
        return self._proto.killed_vespene.technology

    @property
    def killed_vespene_upgrade(self):
        return self._proto.killed_vespene.upgrade

    @property
    def lost_minerals_none(self):
        return self._proto.lost_minerals.none

    @property
    def lost_minerals_army(self):
        return self._proto.lost_minerals.army

    @property
    def lost_minerals_economy(self):
        return self._proto.lost_minerals.economy

    @property
    def lost_minerals_technology(self):
        return self._proto.lost_minerals.technology

    @property
    def lost_minerals_upgrade(self):
        return self._proto.lost_minerals.upgrade

    @property
    def lost_vespene_none(self):
        return self._proto.lost_vespene.none

    @property
    def lost_vespene_army(self):
        return self._proto.lost_vespene.army

    @property
    def lost_vespene_economy(self):
        return self._proto.lost_vespene.economy

    @property
    def lost_vespene_technology(self):
        return self._proto.lost_vespene.technology

    @property
    def lost_vespene_upgrade(self):
        return self._proto.lost_vespene.upgrade

    @property
    def friendly_fire_minerals_none(self):
        return self._proto.friendly_fire_minerals.none

    @property
    def friendly_fire_minerals_army(self):
        return self._proto.friendly_fire_minerals.army

    @property
    def friendly_fire_minerals_economy(self):
        return self._proto.friendly_fire_minerals.economy

    @property
    def friendly_fire_minerals_technology(self):
        return self._proto.friendly_fire_minerals.technology

    @property
    def friendly_fire_minerals_upgrade(self):
        return self._proto.friendly_fire_minerals.upgrade

    @property
    def friendly_fire_vespene_none(self):
        return self._proto.friendly_fire_vespene.none

    @property
    def friendly_fire_vespene_army(self):
        return self._proto.friendly_fire_vespene.army

    @property
    def friendly_fire_vespene_economy(self):
        return self._proto.friendly_fire_vespene.economy

    @property
    def friendly_fire_vespene_technology(self):
        return self._proto.friendly_fire_vespene.technology

    @property
    def friendly_fire_vespene_upgrade(self):
        return self._proto.friendly_fire_vespene.upgrade

    @property
    def used_minerals_none(self):
        return self._proto.used_minerals.none

    @property
    def used_minerals_army(self):
        return self._proto.used_minerals.army

    @property
    def used_minerals_economy(self):
        return self._proto.used_minerals.economy

    @property
    def used_minerals_technology(self):
        return self._proto.used_minerals.technology

    @property
    def used_minerals_upgrade(self):
        return self._proto.used_minerals.upgrade

    @property
    def used_vespene_none(self):
        return self._proto.used_vespene.none

    @property
    def used_vespene_army(self):
        return self._proto.used_vespene.army

    @property
    def used_vespene_economy(self):
        return self._proto.used_vespene.economy

    @property
    def used_vespene_technology(self):
        return self._proto.used_vespene.technology

    @property
    def used_vespene_upgrade(self):
        return self._proto.used_vespene.upgrade

    @property
    def total_used_minerals_none(self):
        return self._proto.total_used_minerals.none

    @property
    def total_used_minerals_army(self):
        return self._proto.total_used_minerals.army

    @property
    def total_used_minerals_economy(self):
        return self._proto.total_used_minerals.economy

    @property
    def total_used_minerals_technology(self):
        return self._proto.total_used_minerals.technology

    @property
    def total_used_minerals_upgrade(self):
        return self._proto.total_used_minerals.upgrade

    @property
    def total_used_vespene_none(self):
        return self._proto.total_used_vespene.none

    @property
    def total_used_vespene_army(self):
        return self._proto.total_used_vespene.army

    @property
    def total_used_vespene_economy(self):
        return self._proto.total_used_vespene.economy

    @property
    def total_used_vespene_technology(self):
        return self._proto.total_used_vespene.technology

    @property
    def total_used_vespene_upgrade(self):
        return self._proto.total_used_vespene.upgrade

    @property
    def total_damage_dealt_life(self):
        return self._proto.total_damage_dealt.life

    @property
    def total_damage_dealt_shields(self):
        return self._proto.total_damage_dealt.shields

    @property
    def total_damage_dealt_energy(self):
        return self._proto.total_damage_dealt.energy

    @property
    def total_damage_taken_life(self):
        return self._proto.total_damage_taken.life

    @property
    def total_damage_taken_shields(self):
        return self._proto.total_damage_taken.shields

    @property
    def total_damage_taken_energy(self):
        return self._proto.total_damage_taken.energy

    @property
    def total_healed_life(self):
        return self._proto.total_healed.life

    @property
    def total_healed_shields(self):
        return self._proto.total_healed.shields

    @property
    def total_healed_energy(self):
        return self._proto.total_healed.energy

Classes

class ScoreDetails

Accessable in self.state.score during step function For more information, see https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/score.proto

class ScoreDetails:
    """ Accessable in self.state.score during step function
    For more information, see https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/score.proto
    """
    def __init__(self, proto):
        self._data = proto
        self._proto = proto.score_details

    @property
    def score_type(self):
        return self._data.score_type

    @property
    def score(self):
        return self._data.score

    @property
    def idle_production_time(self):
        return self._proto.idle_production_time

    @property
    def idle_worker_time(self):
        return self._proto.idle_worker_time

    @property
    def total_value_units(self):
        return self._proto.total_value_units

    @property
    def total_value_structures(self):
        return self._proto.total_value_structures

    @property
    def killed_value_units(self):
        return self._proto.killed_value_units

    @property
    def killed_value_structures(self):
        return self._proto.killed_value_structures

    @property
    def collected_minerals(self):
        return self._proto.collected_minerals

    @property
    def collected_vespene(self):
        return self._proto.collected_vespene

    @property
    def collection_rate_minerals(self):
        return self._proto.collection_rate_minerals

    @property
    def collection_rate_vespene(self):
        return self._proto.collection_rate_vespene

    @property
    def spent_minerals(self):
        return self._proto.spent_minerals

    @property
    def spent_vespene(self):
        return self._proto.spent_vespene

    @property
    def food_used_none(self):
        return self._proto.food_used.none

    @property
    def food_used_army(self):
        return self._proto.food_used.army

    @property
    def food_used_economy(self):
        return self._proto.food_used.economy

    @property
    def food_used_technology(self):
        return self._proto.food_used.technology

    @property
    def food_used_upgrade(self):
        return self._proto.food_used.upgrade

    @property
    def killed_minerals_none(self):
        return self._proto.killed_minerals.none

    @property
    def killed_minerals_army(self):
        return self._proto.killed_minerals.army

    @property
    def killed_minerals_economy(self):
        return self._proto.killed_minerals.economy

    @property
    def killed_minerals_technology(self):
        return self._proto.killed_minerals.technology

    @property
    def killed_minerals_upgrade(self):
        return self._proto.killed_minerals.upgrade

    @property
    def killed_vespene_none(self):
        return self._proto.killed_vespene.none

    @property
    def killed_vespene_army(self):
        return self._proto.killed_vespene.army

    @property
    def killed_vespene_economy(self):
        return self._proto.killed_vespene.economy

    @property
    def killed_vespene_technology(self):
        return self._proto.killed_vespene.technology

    @property
    def killed_vespene_upgrade(self):
        return self._proto.killed_vespene.upgrade

    @property
    def lost_minerals_none(self):
        return self._proto.lost_minerals.none

    @property
    def lost_minerals_army(self):
        return self._proto.lost_minerals.army

    @property
    def lost_minerals_economy(self):
        return self._proto.lost_minerals.economy

    @property
    def lost_minerals_technology(self):
        return self._proto.lost_minerals.technology

    @property
    def lost_minerals_upgrade(self):
        return self._proto.lost_minerals.upgrade

    @property
    def lost_vespene_none(self):
        return self._proto.lost_vespene.none

    @property
    def lost_vespene_army(self):
        return self._proto.lost_vespene.army

    @property
    def lost_vespene_economy(self):
        return self._proto.lost_vespene.economy

    @property
    def lost_vespene_technology(self):
        return self._proto.lost_vespene.technology

    @property
    def lost_vespene_upgrade(self):
        return self._proto.lost_vespene.upgrade

    @property
    def friendly_fire_minerals_none(self):
        return self._proto.friendly_fire_minerals.none

    @property
    def friendly_fire_minerals_army(self):
        return self._proto.friendly_fire_minerals.army

    @property
    def friendly_fire_minerals_economy(self):
        return self._proto.friendly_fire_minerals.economy

    @property
    def friendly_fire_minerals_technology(self):
        return self._proto.friendly_fire_minerals.technology

    @property
    def friendly_fire_minerals_upgrade(self):
        return self._proto.friendly_fire_minerals.upgrade

    @property
    def friendly_fire_vespene_none(self):
        return self._proto.friendly_fire_vespene.none

    @property
    def friendly_fire_vespene_army(self):
        return self._proto.friendly_fire_vespene.army

    @property
    def friendly_fire_vespene_economy(self):
        return self._proto.friendly_fire_vespene.economy

    @property
    def friendly_fire_vespene_technology(self):
        return self._proto.friendly_fire_vespene.technology

    @property
    def friendly_fire_vespene_upgrade(self):
        return self._proto.friendly_fire_vespene.upgrade

    @property
    def used_minerals_none(self):
        return self._proto.used_minerals.none

    @property
    def used_minerals_army(self):
        return self._proto.used_minerals.army

    @property
    def used_minerals_economy(self):
        return self._proto.used_minerals.economy

    @property
    def used_minerals_technology(self):
        return self._proto.used_minerals.technology

    @property
    def used_minerals_upgrade(self):
        return self._proto.used_minerals.upgrade

    @property
    def used_vespene_none(self):
        return self._proto.used_vespene.none

    @property
    def used_vespene_army(self):
        return self._proto.used_vespene.army

    @property
    def used_vespene_economy(self):
        return self._proto.used_vespene.economy

    @property
    def used_vespene_technology(self):
        return self._proto.used_vespene.technology

    @property
    def used_vespene_upgrade(self):
        return self._proto.used_vespene.upgrade

    @property
    def total_used_minerals_none(self):
        return self._proto.total_used_minerals.none

    @property
    def total_used_minerals_army(self):
        return self._proto.total_used_minerals.army

    @property
    def total_used_minerals_economy(self):
        return self._proto.total_used_minerals.economy

    @property
    def total_used_minerals_technology(self):
        return self._proto.total_used_minerals.technology

    @property
    def total_used_minerals_upgrade(self):
        return self._proto.total_used_minerals.upgrade

    @property
    def total_used_vespene_none(self):
        return self._proto.total_used_vespene.none

    @property
    def total_used_vespene_army(self):
        return self._proto.total_used_vespene.army

    @property
    def total_used_vespene_economy(self):
        return self._proto.total_used_vespene.economy

    @property
    def total_used_vespene_technology(self):
        return self._proto.total_used_vespene.technology

    @property
    def total_used_vespene_upgrade(self):
        return self._proto.total_used_vespene.upgrade

    @property
    def total_damage_dealt_life(self):
        return self._proto.total_damage_dealt.life

    @property
    def total_damage_dealt_shields(self):
        return self._proto.total_damage_dealt.shields

    @property
    def total_damage_dealt_energy(self):
        return self._proto.total_damage_dealt.energy

    @property
    def total_damage_taken_life(self):
        return self._proto.total_damage_taken.life

    @property
    def total_damage_taken_shields(self):
        return self._proto.total_damage_taken.shields

    @property
    def total_damage_taken_energy(self):
        return self._proto.total_damage_taken.energy

    @property
    def total_healed_life(self):
        return self._proto.total_healed.life

    @property
    def total_healed_shields(self):
        return self._proto.total_healed.shields

    @property
    def total_healed_energy(self):
        return self._proto.total_healed.energy

Ancestors (in MRO)

Static methods

def __init__(

self, proto)

Initialize self. See help(type(self)) for accurate signature.

def __init__(self, proto):
    self._data = proto
    self._proto = proto.score_details

Instance variables

var collected_minerals

var collected_vespene

var collection_rate_minerals

var collection_rate_vespene

var food_used_army

var food_used_economy

var food_used_none

var food_used_technology

var food_used_upgrade

var friendly_fire_minerals_army

var friendly_fire_minerals_economy

var friendly_fire_minerals_none

var friendly_fire_minerals_technology

var friendly_fire_minerals_upgrade

var friendly_fire_vespene_army

var friendly_fire_vespene_economy

var friendly_fire_vespene_none

var friendly_fire_vespene_technology

var friendly_fire_vespene_upgrade

var idle_production_time

var idle_worker_time

var killed_minerals_army

var killed_minerals_economy

var killed_minerals_none

var killed_minerals_technology

var killed_minerals_upgrade

var killed_value_structures

var killed_value_units

var killed_vespene_army

var killed_vespene_economy

var killed_vespene_none

var killed_vespene_technology

var killed_vespene_upgrade

var lost_minerals_army

var lost_minerals_economy

var lost_minerals_none

var lost_minerals_technology

var lost_minerals_upgrade

var lost_vespene_army

var lost_vespene_economy

var lost_vespene_none

var lost_vespene_technology

var lost_vespene_upgrade

var score

var score_type

var spent_minerals

var spent_vespene

var total_damage_dealt_energy

var total_damage_dealt_life

var total_damage_dealt_shields

var total_damage_taken_energy

var total_damage_taken_life

var total_damage_taken_shields

var total_healed_energy

var total_healed_life

var total_healed_shields

var total_used_minerals_army

var total_used_minerals_economy

var total_used_minerals_none

var total_used_minerals_technology

var total_used_minerals_upgrade

var total_used_vespene_army

var total_used_vespene_economy

var total_used_vespene_none

var total_used_vespene_technology

var total_used_vespene_upgrade

var total_value_structures

var total_value_units

var used_minerals_army

var used_minerals_economy

var used_minerals_none

var used_minerals_technology

var used_minerals_upgrade

var used_vespene_army

var used_vespene_economy

var used_vespene_none

var used_vespene_technology

var used_vespene_upgrade