sc2.score module
class ScoreDetails: """ Accessable in self.state.score during step function For more information, see https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/score.proto """ def __init__(self, proto): self._data = proto self._proto = proto.score_details @property def score_type(self): return self._data.score_type @property def score(self): return self._data.score @property def idle_production_time(self): return self._proto.idle_production_time @property def idle_worker_time(self): return self._proto.idle_worker_time @property def total_value_units(self): return self._proto.total_value_units @property def total_value_structures(self): return self._proto.total_value_structures @property def killed_value_units(self): return self._proto.killed_value_units @property def killed_value_structures(self): return self._proto.killed_value_structures @property def collected_minerals(self): return self._proto.collected_minerals @property def collected_vespene(self): return self._proto.collected_vespene @property def collection_rate_minerals(self): return self._proto.collection_rate_minerals @property def collection_rate_vespene(self): return self._proto.collection_rate_vespene @property def spent_minerals(self): return self._proto.spent_minerals @property def spent_vespene(self): return self._proto.spent_vespene @property def food_used_none(self): return self._proto.food_used.none @property def food_used_army(self): return self._proto.food_used.army @property def food_used_economy(self): return self._proto.food_used.economy @property def food_used_technology(self): return self._proto.food_used.technology @property def food_used_upgrade(self): return self._proto.food_used.upgrade @property def killed_minerals_none(self): return self._proto.killed_minerals.none @property def killed_minerals_army(self): return self._proto.killed_minerals.army @property def killed_minerals_economy(self): return self._proto.killed_minerals.economy @property def killed_minerals_technology(self): return self._proto.killed_minerals.technology @property def killed_minerals_upgrade(self): return self._proto.killed_minerals.upgrade @property def killed_vespene_none(self): return self._proto.killed_vespene.none @property def killed_vespene_army(self): return self._proto.killed_vespene.army @property def killed_vespene_economy(self): return self._proto.killed_vespene.economy @property def killed_vespene_technology(self): return self._proto.killed_vespene.technology @property def killed_vespene_upgrade(self): return self._proto.killed_vespene.upgrade @property def lost_minerals_none(self): return self._proto.lost_minerals.none @property def lost_minerals_army(self): return self._proto.lost_minerals.army @property def lost_minerals_economy(self): return self._proto.lost_minerals.economy @property def lost_minerals_technology(self): return self._proto.lost_minerals.technology @property def lost_minerals_upgrade(self): return self._proto.lost_minerals.upgrade @property def lost_vespene_none(self): return self._proto.lost_vespene.none @property def lost_vespene_army(self): return self._proto.lost_vespene.army @property def lost_vespene_economy(self): return self._proto.lost_vespene.economy @property def lost_vespene_technology(self): return self._proto.lost_vespene.technology @property def lost_vespene_upgrade(self): return self._proto.lost_vespene.upgrade @property def friendly_fire_minerals_none(self): return self._proto.friendly_fire_minerals.none @property def friendly_fire_minerals_army(self): return self._proto.friendly_fire_minerals.army @property def friendly_fire_minerals_economy(self): return self._proto.friendly_fire_minerals.economy @property def friendly_fire_minerals_technology(self): return self._proto.friendly_fire_minerals.technology @property def friendly_fire_minerals_upgrade(self): return self._proto.friendly_fire_minerals.upgrade @property def friendly_fire_vespene_none(self): return self._proto.friendly_fire_vespene.none @property def friendly_fire_vespene_army(self): return self._proto.friendly_fire_vespene.army @property def friendly_fire_vespene_economy(self): return self._proto.friendly_fire_vespene.economy @property def friendly_fire_vespene_technology(self): return self._proto.friendly_fire_vespene.technology @property def friendly_fire_vespene_upgrade(self): return self._proto.friendly_fire_vespene.upgrade @property def used_minerals_none(self): return self._proto.used_minerals.none @property def used_minerals_army(self): return self._proto.used_minerals.army @property def used_minerals_economy(self): return self._proto.used_minerals.economy @property def used_minerals_technology(self): return self._proto.used_minerals.technology @property def used_minerals_upgrade(self): return self._proto.used_minerals.upgrade @property def used_vespene_none(self): return self._proto.used_vespene.none @property def used_vespene_army(self): return self._proto.used_vespene.army @property def used_vespene_economy(self): return self._proto.used_vespene.economy @property def used_vespene_technology(self): return self._proto.used_vespene.technology @property def used_vespene_upgrade(self): return self._proto.used_vespene.upgrade @property def total_used_minerals_none(self): return self._proto.total_used_minerals.none @property def total_used_minerals_army(self): return self._proto.total_used_minerals.army @property def total_used_minerals_economy(self): return self._proto.total_used_minerals.economy @property def total_used_minerals_technology(self): return self._proto.total_used_minerals.technology @property def total_used_minerals_upgrade(self): return self._proto.total_used_minerals.upgrade @property def total_used_vespene_none(self): return self._proto.total_used_vespene.none @property def total_used_vespene_army(self): return self._proto.total_used_vespene.army @property def total_used_vespene_economy(self): return self._proto.total_used_vespene.economy @property def total_used_vespene_technology(self): return self._proto.total_used_vespene.technology @property def total_used_vespene_upgrade(self): return self._proto.total_used_vespene.upgrade @property def total_damage_dealt_life(self): return self._proto.total_damage_dealt.life @property def total_damage_dealt_shields(self): return self._proto.total_damage_dealt.shields @property def total_damage_dealt_energy(self): return self._proto.total_damage_dealt.energy @property def total_damage_taken_life(self): return self._proto.total_damage_taken.life @property def total_damage_taken_shields(self): return self._proto.total_damage_taken.shields @property def total_damage_taken_energy(self): return self._proto.total_damage_taken.energy @property def total_healed_life(self): return self._proto.total_healed.life @property def total_healed_shields(self): return self._proto.total_healed.shields @property def total_healed_energy(self): return self._proto.total_healed.energy
Classes
class ScoreDetails
Accessable in self.state.score during step function For more information, see https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/score.proto
class ScoreDetails: """ Accessable in self.state.score during step function For more information, see https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/score.proto """ def __init__(self, proto): self._data = proto self._proto = proto.score_details @property def score_type(self): return self._data.score_type @property def score(self): return self._data.score @property def idle_production_time(self): return self._proto.idle_production_time @property def idle_worker_time(self): return self._proto.idle_worker_time @property def total_value_units(self): return self._proto.total_value_units @property def total_value_structures(self): return self._proto.total_value_structures @property def killed_value_units(self): return self._proto.killed_value_units @property def killed_value_structures(self): return self._proto.killed_value_structures @property def collected_minerals(self): return self._proto.collected_minerals @property def collected_vespene(self): return self._proto.collected_vespene @property def collection_rate_minerals(self): return self._proto.collection_rate_minerals @property def collection_rate_vespene(self): return self._proto.collection_rate_vespene @property def spent_minerals(self): return self._proto.spent_minerals @property def spent_vespene(self): return self._proto.spent_vespene @property def food_used_none(self): return self._proto.food_used.none @property def food_used_army(self): return self._proto.food_used.army @property def food_used_economy(self): return self._proto.food_used.economy @property def food_used_technology(self): return self._proto.food_used.technology @property def food_used_upgrade(self): return self._proto.food_used.upgrade @property def killed_minerals_none(self): return self._proto.killed_minerals.none @property def killed_minerals_army(self): return self._proto.killed_minerals.army @property def killed_minerals_economy(self): return self._proto.killed_minerals.economy @property def killed_minerals_technology(self): return self._proto.killed_minerals.technology @property def killed_minerals_upgrade(self): return self._proto.killed_minerals.upgrade @property def killed_vespene_none(self): return self._proto.killed_vespene.none @property def killed_vespene_army(self): return self._proto.killed_vespene.army @property def killed_vespene_economy(self): return self._proto.killed_vespene.economy @property def killed_vespene_technology(self): return self._proto.killed_vespene.technology @property def killed_vespene_upgrade(self): return self._proto.killed_vespene.upgrade @property def lost_minerals_none(self): return self._proto.lost_minerals.none @property def lost_minerals_army(self): return self._proto.lost_minerals.army @property def lost_minerals_economy(self): return self._proto.lost_minerals.economy @property def lost_minerals_technology(self): return self._proto.lost_minerals.technology @property def lost_minerals_upgrade(self): return self._proto.lost_minerals.upgrade @property def lost_vespene_none(self): return self._proto.lost_vespene.none @property def lost_vespene_army(self): return self._proto.lost_vespene.army @property def lost_vespene_economy(self): return self._proto.lost_vespene.economy @property def lost_vespene_technology(self): return self._proto.lost_vespene.technology @property def lost_vespene_upgrade(self): return self._proto.lost_vespene.upgrade @property def friendly_fire_minerals_none(self): return self._proto.friendly_fire_minerals.none @property def friendly_fire_minerals_army(self): return self._proto.friendly_fire_minerals.army @property def friendly_fire_minerals_economy(self): return self._proto.friendly_fire_minerals.economy @property def friendly_fire_minerals_technology(self): return self._proto.friendly_fire_minerals.technology @property def friendly_fire_minerals_upgrade(self): return self._proto.friendly_fire_minerals.upgrade @property def friendly_fire_vespene_none(self): return self._proto.friendly_fire_vespene.none @property def friendly_fire_vespene_army(self): return self._proto.friendly_fire_vespene.army @property def friendly_fire_vespene_economy(self): return self._proto.friendly_fire_vespene.economy @property def friendly_fire_vespene_technology(self): return self._proto.friendly_fire_vespene.technology @property def friendly_fire_vespene_upgrade(self): return self._proto.friendly_fire_vespene.upgrade @property def used_minerals_none(self): return self._proto.used_minerals.none @property def used_minerals_army(self): return self._proto.used_minerals.army @property def used_minerals_economy(self): return self._proto.used_minerals.economy @property def used_minerals_technology(self): return self._proto.used_minerals.technology @property def used_minerals_upgrade(self): return self._proto.used_minerals.upgrade @property def used_vespene_none(self): return self._proto.used_vespene.none @property def used_vespene_army(self): return self._proto.used_vespene.army @property def used_vespene_economy(self): return self._proto.used_vespene.economy @property def used_vespene_technology(self): return self._proto.used_vespene.technology @property def used_vespene_upgrade(self): return self._proto.used_vespene.upgrade @property def total_used_minerals_none(self): return self._proto.total_used_minerals.none @property def total_used_minerals_army(self): return self._proto.total_used_minerals.army @property def total_used_minerals_economy(self): return self._proto.total_used_minerals.economy @property def total_used_minerals_technology(self): return self._proto.total_used_minerals.technology @property def total_used_minerals_upgrade(self): return self._proto.total_used_minerals.upgrade @property def total_used_vespene_none(self): return self._proto.total_used_vespene.none @property def total_used_vespene_army(self): return self._proto.total_used_vespene.army @property def total_used_vespene_economy(self): return self._proto.total_used_vespene.economy @property def total_used_vespene_technology(self): return self._proto.total_used_vespene.technology @property def total_used_vespene_upgrade(self): return self._proto.total_used_vespene.upgrade @property def total_damage_dealt_life(self): return self._proto.total_damage_dealt.life @property def total_damage_dealt_shields(self): return self._proto.total_damage_dealt.shields @property def total_damage_dealt_energy(self): return self._proto.total_damage_dealt.energy @property def total_damage_taken_life(self): return self._proto.total_damage_taken.life @property def total_damage_taken_shields(self): return self._proto.total_damage_taken.shields @property def total_damage_taken_energy(self): return self._proto.total_damage_taken.energy @property def total_healed_life(self): return self._proto.total_healed.life @property def total_healed_shields(self): return self._proto.total_healed.shields @property def total_healed_energy(self): return self._proto.total_healed.energy
Ancestors (in MRO)
- ScoreDetails
- builtins.object
Static methods
def __init__(
self, proto)
Initialize self. See help(type(self)) for accurate signature.
def __init__(self, proto): self._data = proto self._proto = proto.score_details
Instance variables
var collected_minerals
var collected_vespene
var collection_rate_minerals
var collection_rate_vespene
var food_used_army
var food_used_economy
var food_used_none
var food_used_technology
var food_used_upgrade
var friendly_fire_minerals_army
var friendly_fire_minerals_economy
var friendly_fire_minerals_none
var friendly_fire_minerals_technology
var friendly_fire_minerals_upgrade
var friendly_fire_vespene_army
var friendly_fire_vespene_economy
var friendly_fire_vespene_none
var friendly_fire_vespene_technology
var friendly_fire_vespene_upgrade
var idle_production_time
var idle_worker_time
var killed_minerals_army
var killed_minerals_economy
var killed_minerals_none
var killed_minerals_technology
var killed_minerals_upgrade
var killed_value_structures
var killed_value_units
var killed_vespene_army
var killed_vespene_economy
var killed_vespene_none
var killed_vespene_technology
var killed_vespene_upgrade
var lost_minerals_army
var lost_minerals_economy
var lost_minerals_none
var lost_minerals_technology
var lost_minerals_upgrade
var lost_vespene_army
var lost_vespene_economy
var lost_vespene_none
var lost_vespene_technology
var lost_vespene_upgrade
var score
var score_type
var spent_minerals
var spent_vespene
var total_damage_dealt_energy
var total_damage_dealt_life
var total_damage_dealt_shields
var total_damage_taken_energy
var total_damage_taken_life
var total_damage_taken_shields
var total_healed_energy
var total_healed_life
var total_healed_shields
var total_used_minerals_army
var total_used_minerals_economy
var total_used_minerals_none
var total_used_minerals_technology
var total_used_minerals_upgrade
var total_used_vespene_army
var total_used_vespene_economy
var total_used_vespene_none
var total_used_vespene_technology
var total_used_vespene_upgrade
var total_value_structures
var total_value_units
var used_minerals_army
var used_minerals_economy
var used_minerals_none
var used_minerals_technology
var used_minerals_upgrade
var used_vespene_army
var used_vespene_economy
var used_vespene_none
var used_vespene_technology
var used_vespene_upgrade